Rules for Singapore Mahjong - Updated June 18, 2002

A Word About Standard Rules
There is no standard way to play Mahjong. Each country, region, and even household may play with a different
set of rules. However, there is a good portion of the rules that remain common throughout most of the
different variations that are played. Rule differences are pointed out below when know.

The Tile Set
The tile set is made up of 148 tiles. These 148 tiles are broken into suits that contain 136 total playable tiles,
flower suit tiles that contain 8 tiles, and animal suit tiles that contain 4 tiles.

The Bamboo, Circle, and Numbers suits.
There are 36 tiles each of the Circle, Bamboo, and Numbers Suit. Each one of these suits has numerical tiles
ranging from one to nine containing 4 tiles for each number in the suit. These tiles are shown below.

Bamboo Suit

Circle Suit

Numbers Suit

The Honor suit
The Honor Suit is made up of 2 types of tiles, the Dragon Tiles and the Wind Tiles which are explained below.

The Dragon Tiles.
There are three unique tiles within the dragon suit with each unique tile having four tiles each for a
total of 12 tiles. Each unique tile is referred to as the Green Dragon, Red Dragon, and White Dragon.
These tiles are shown below.

Dragon Suit

The Wind Tiles.
There are four unique tiles within the wind suit with each unique tile having four tiles each for a
total of 16 tiles. Each unique tile is referred to as the East Wind, South Wind, West Wind, and North Wind.
These tiles are shown below.

Wind Suit

The Flower Suit
There are 2 sets of flower tiles called the Red Flower Suit and the Black Flower Suit with each set containing
four unique tiles for a total of 8 tiles. Each flower set has tiles numbered from 1 to 4. The number
1 corresponds to the East Wind, the number 2 corresponds to the South Wind, the number 3 corresponds
to the West Wind, and the number 4 corresponds to the North Wind. The complete set of flower tiles are
shown below.

Black Flower Suit

Red Flower Suit

The Animal Suit.
There are 4 animal tiles with each one displaying a unique animal. The animal set is shown below.

Animal Suit

Types of valid mahjong patterns
A CHOW contains 3 tiles in numerical sequence of the same suit. For example a 5, 6, 7 of Circles
(shown below) is considered a CHOW. The Honor Suit Tiles, Flower Suit Tiles and Animal Tiles
cannot be used in a CHOW.

A PONG contains 3 tiles of the same number and suit. An example of a PONG is shown below.
The Flower Suit Tiles and Animal Tiles cannot be used in a PONG.

A KONG contains 4 tiles of the same number and suit. An example of a KONG is shown below.
The Flower Suit Tiles and Animal Tiles cannot be used in a KONG.

An EYE contains 2 tiles of the same number and suit. An example of an EYE is shown below.
The Flower Suit Tiles and Animal Tiles cannot be used as an EYE..

Getting Mahjong
To get mahjong you must have one and only one EYE and 4 sets of any combination of CHOW's,
PONG's, and KONG's. Some examples of Mahjong are shown below.

How to play

Mahjong Game, Mahjong Round, and Banker Definition
A game of mahjong is where tiles are distributed to the players and the game is played until a players
declares mahjong (GAME) or the unused tiles run out and the game is over (nobody wins). A round
of mahjong is made up of many games. At the beginning of the mahjong round a banker is determined
usually by rolling the dice. For the purposes of the computer game the computer user is chosen to be
the initial banker. When a player has Mahjong (GAME) or the tiles run out and someone has declared
a KONG, the banker position rotates to the player to the right (counterclockwise) of the banker of the
previous game, otherwise the banker remains the same. A mahjong round is complete when the banker
position has rotated around the table four times.

Prevailing Wind
When the mahjong round starts the Prevailing Wind starts at the East position. When the banker position
rotates one full time around the table the prevailing wind changes to South, then West, then finally North.
After the North prevailing wind the round is complete. The prevailing wind can be determined from the
computer game by looking at the middle of the compass shown below. For this situation the prevailing
wind is South.

The Prevailing Wind is South.

Player Wind
During each game, a player is assigned a wind type. This Player Wind Type is different from the Prevailing Wind.
The banker always has the East Player Wind for that game, and the player to the right of the banker is the South
Player Wind. The player to the right of the South Player Wind is the West player Wind, and the player to the right
of the West Player Wind is the North player Wind. You can easily identify the player winds of all the players by
looking at the compass on the game board. An example is given below. In this example the player at the top has
the West Player Wind.

Player at the top has the West Player Wind

Starting the game
The 148 tiles are shuffled and each player selects 13 tiles to start the game. Each player starts with 13 tiles
and these tiles are not seen by the other players. These are called the players concealed tiles. If a player has
a tile(s) in the animal or flower suit they must put that tile up to show the rest of the players. These tiles
remain up for the rest of the game and are referred to as the players exposed tiles. When a player exposes
an animal or flower tile, they will take a replacement tile from opposite end of the remaining unused tiles.

The player who is the banker for this game will start by taking another tile from the remaining unused tiles.
At this point the banker has 14 tiles and must discard a tile. The banker will discard a tile which is then shown
to the rest of the players.

Playing the game
When a tile is discarded by a player, the other players have the option of using that tile when it is first discarded.
The different options for using discarded tiles are described below. If no one wants to use that discarded tile, the
player to the right of the player who discarded last picks a new tile and adds it to his down tiles. He in turn
will discard a tile.

Mahjong Moves

GAME MOVE
When a tile is discarded, any other player may decide that they would like to win the game using that tile.
If more than one person can win the game using that discarded tile then the person closest to the right hand
side of the player (counterclockwise from the player) who discarded the tile will have priority and win the game.
Further, the GAME move has priority over the KONG, PONG, and CHOW moves. A player invokes this
move by clicking the GAME button. A player may not use a discarded tile to GAME (win) if that same tile was
discarded previously and was not used by that player after that players last move. A players last move is defined
by any new tile, chow, pong, or kong that was performed by the player. A player may not GAME on a tile that he
last discarded. If a player picks a new tile and wants to win the game he may so by clicking the GAME button.

KONG MOVE
There are 3 unique ways to perform the KONG move.

Exposed Kong Type 1.
When a tile is discarded, and a player has 3 of the same tiles in his concealed tiles, he may declare a KONG
move by clicking the KONG button. When this happens the 3 concealed tiles and the discarded tile is moved
to the players exposed tiles and the player will pick a replacement tile from the opposite side of the remaining tiles.

Exposed Kong Type 2.
When a new tile is picked by a player, and there are 3 of the same tiles in his exposed tiles, he may
declare a KONG move by clicking the KONG button. When this happens the new picked tile in the
concealed tiles is transferred to the exposed tiles and the player will pick a replacement tile. Note, when a
player performs an exposed Kong Type 2, the tile that is put in the exposed tiles is treated
as a discard for that moment. Any other player can use that tile to win the game if they are able. This is
called Robbing the Kong.

Concealed Kong.
When a new tile is picked by a player, and there are 4 of the same tiles in his concealed tiles, he may declare
a KONG move by clicking the KONG button. When this happens the new picked tile and the 4 other tiles
in the concealed tiles are transferred to the exposed tiles and the player will pick a new tile.

If a player invokes the KONG move and more than one KONG move is possible, the player must click
on the tile that they wish to KONG.

PONG MOVE
When a tile is discarded, any other player may decide that he would like to PONG using that tile. When a
player PONG's a discarded tile, the discarded tile plus two tiles from the players concealed tiles are moved to
that players exposed tiles. A player may not use a discarded tile to PONG if that same tile was discarded
previously and was not used by that player after that players last move. A players last move is defined by any new
tile, chow, pong, or kong that was performed by the player. A player may not PONG on a tile that he last
discarded. The GAME and KONG moves have priority over the PONG move.

CHOW MOVE
When a tile is discarded, the player to the right of the player who discarded may choose to CHOW the tile.
When a player CHOW's a discarded tile, the discarded tile plus two tiles from the players concealed tiles are
moved to that players exposed tiles.
The GAME, KONG, and PONG moves have priority over the CHOW move. If the user decides to CHOW
there may be multiple ways of obtaining the CHOW. The user should click on the tiles that they wish to use
for the CHOW. A player may not CHOW on a tile that he last discarded.

NEXT MOVE
If a player does not want to use the discarded tile, he will click the NEXT MOVE button and play will proceed.

When is the game finished?
The game is finished when someone wins the game or when there are 15 tiles left.
When a player picks that last remaining new tile, he
may win the game on that tile or perform a KONG. However he is not required to discard any tiles after he has
picked the last tile. The computer game will ask for a discard (the player should click NEXT MOVE) in this
situation, however the card is not actually discarded, the game is finished at that point.

Types of Mahjong games

All Chow game
To have an All Chow game the following criteria must be meet:
1. The EYE cannot be of the Dragon Tiles or the Prevailing Wind or the Players Game Wind.
2. The tiles must be made up of one EYE and four CHOWs.
3. If the player wins the game on a discarded tile, there must be more than one unique
tile that could have caused the player to win the game (get mahjong).

Ping Wu game
A Ping Wu game is an All Chow game with no tiles of the flower suit or animal suit in the players
exposed tiles.

All Pong game
To have an All Pong game the tiles must be made of an EYE and four PONG's and or KONG's.

Half Color game
To have a Half Color game you must have mahjong. The tiles must be made of the either the
Bamboo suit, the Circle Suit, or Numbers Suit combined with tiles from the Honor Suit (Winds and Dragons).

Full Color game
To have a Full Color game you must have mahjong. The tiles must be made of the either the
Bamboo suit only, the Circle Suit only, the Numbers Suit only, or the Honor Suit only.

All one's and nine's game
To have an All one's and nine's game you must have mahjong. All the tiles must be a
combination of one's and nine's only.

Half one's and nine's game
To have a Half one's and nine's game you must have mahjong. All the tiles must be a
combination of one's and nine's combined with the Honor Suit (Wind Suit and Dragon Suit).

13 Wonders game
To have 13 Wonders you must have the one and the nine of the Bamboo suit, the Circle
Suit, and the Numbers Suit along with each unique tile in the Honors suit. You must also
have an EYE which can be made up of any of the above mentioned tiles.

Eight flower suit tile game
In the case that a player has all eight Flower Suit tiles that person automatically wins the game
regardless of their other tiles. If a player has seven Flower Suit tiles and another player
picks the eighth and last Flower Suit tile, this eighth Flower Suit tile is automatically transferred
to the player with seven Flower Suit tiles and that player automatically wins the game
regardless of his other tiles.

What is a double?
A double is something that will double the number of points that can be won for that particular game.
Double values are assigned to different tiles, tile combinations, and unique winning games. Doubles
add together, such that if there are three tiles that are worth one double a piece, the player has a
total of three doubles. Only the winning player for each game gets credit for the doubles that they
have at the end of the game.

How to get doubles?
There are many ways to get doubles during each game. Below is a list of the different ways and the
values assigned to each way.

A Pong or Kong of any the Dragon Tiles - 1 double for each
A Pong or Kong of the Prevailing Wind for that game - 1 double
A Pong or Kong of the Player Game Wind for that game - 1 double
All Chow Game - 1 double
Ping Wu Game - 4 doubles
All Pong Game - 2 doubles
Half Color Game - 2 doubles
Full Color Game - 4 doubles
All one's and nine's game - 5 doubles
Half one's and nine's game - 1 double
13 Wonders Game - 5 doubles
Animal Suit tiles - 1 double for each
Complete set of the Animal Suit - 1 extra double (5 doubles total)
Flower Suit tiles that match the Players Wind - 1 double for each
Complete set of Red Flower Suit - 1 extra double (2 doubles total)
Complete set of Black Flower Suit - 1 extra double (2 doubles total)
Picking the winning tile after a flower suit or animal suit with a replacement tile - 1 double
Picking the winning tile after a Kong Move with a replacement tile - 1 double
Picking the winning tile on the last valid tile left in the game - 1 double
Winning the game on a tile when another player performs a Exposed Type 2 Kong (Robbing the Kong) - 1 double
Winning the game with seven or eight flower suit tiles - 5 doubles
Winning the game with a pong and/or a kong of each of the Dragon Tiles - 2 extra doubles (5 doubles total)
Winning the game with a pong and/or a kong of each of the Wind Tiles - 3 extra doubles (5 doubles total)
Winning the game with a pong and/or a kong of two of the three Dragon Tiles
and having the third Dragon tile as the EYE - 1 extra double (3 doubles total)
Winning the game with a pong and/or a kong of three of the four Dragon Tiles
and having the third Dragon tile as the EYE - 4 doubles total

Minimum doubles to win the game.
There is a minimum number of doubles that is needed for a player to win a game. The default setting
for the game is 1 double, however this can be changed under the options menu.

Maximum doubles (Doubles Limit)
There is a maximum number of doubles that is allowed for a player when they win a game. The default
setting for the game is 5 doubles, however this can be changed under the options menu.

How does a player win the game?
To win the game, a player must have mahjong and at least the minimum number of doubles.
The only exceptions to this rule is when the player has 13 wonders or 8 flowers.

How do you score?
When a player performs an Exposed Kong (Type 1 or Type 2), they receive 2 points from each player.
This number can be changed under the options menu.

When a player obtains all four tiles in the Animal Suit Tile set, they receive 4 points from each player.
This number can be changed under the options menu.

When a player obtains all four tiles in either the Red Flower Set or the Black Flower Set, they
receive 4 points from each player. This number can be changed under the options menu.

When someone declares Mahjong and wins the game, the number of doubles they have is counted.
If they have no doubles they receive 1 point from each player. By default this cannot happen
in the game because the minimum doubles limit to win the game is set to one. If the winning player
has one or more doubles, 1 point is doubled for each double the winning player has. This
number of points is received by the winning player from each player. If the winning player
picked the winning tile from the unused tiles, then they receive double the calculated points. If the
winning player won via a discarded tile, then the winning player receives double the points from
the player who discarded the winning tile. Example, player 1 wins the game with 3 doubles and
Player 2 discarded the winning tile. Player 1 receives 16 points from Player 2 and 8 points
(1 x 2 x 2 x 2) from the rest of the Players. Another example, if Player 1 wins the game with
3 doubles and player 1 picked the winning tile from the unused tiles, then Player 1 receive 16 points
from each player.

When a player wins with a 13 Wonders Game, the scoring is treated as if he picked the winning tile
himself, even if the winning tile was thrown by another player.

When a player gets the cat and the mouse in the animal suit they receive 2 points from each player.
If the cat and the mouse were received during the initial 13 tiles at the beginning of the game, the
player would receive 4 points from each player. This number can be changed under the options menu.

When a player gets the chicken and the centipede in the animal suit they receive 2 points from each player.
If the cat and the mouse were received during the initial 13 tiles at the beginning of the game, the
player would receive 4 points from each player. This number can be changed under the options menu.

When a player gets both flowers that match his wind number for that game they receive 2 points from
each player. If the these flowers received during the initial 13 tiles at the beginning of the game, the
player would receive 4 points from each player. This number can be changed under the options menu.

Pay all situations.
There are a number of game situations where discarding a particular tile may result in that player
paying for all the other players. These game situations are described below.

Dragon Tile Set Scenario
If player A has a Pong or a Kong of 2 of the 3 Dragon tiles showing in his exposed tiles, and a discard
by player B of the Dragon tile (that is not currently showing in player A's exposed tiles) would cause player A
to Kong, Pong or Game where player A now has the completed Dragon tile set, then player B would
pay for all the other players if player A won by picking his own winning tile or player B threw the winning
tile to player A.

An example of this scenario is shown below and is as follows. Assume player A has the exposed tiles as
shown below. If player B discards the White Dragon and Player A Pongs or Kongs on that tile, then player B
is in a pay for all situation. In this case if player A wins by picking his own winning tile or player B causes
player A to win with a discarded tile, player B will pay for all the other players.

With these exposed tiles for Player A, the White Dragon is now a pay all
discard.

Wind Tile Set Scenario
If player A has a Pong or a Kong of 3 of the 4 Wind tiles showing in his exposed tiles, and a discard by player B
of the Wind tile (that is not currently showing in player A's exposed tiles) would cause player A to Kong,
Pong or Game where player A now had the completed Wind tile set, then player B would pay for all the other
players if player A won by picking his own winning tile or player B threw the winning tile to player A. An example
is shown below.

With these exposed tiles for Player A, the North Wind
is a pay all discard.

Double Limit Scenario
If player A has the number of Doubles Limit (default to 5) showing in his exposed tiles, and player B discards a Dragon
Tile, Prevailing Wind Tile, or Players Game Wind that causes player A to win the game or Pong or Kong, then player B
would pay for all the other players if player A won by picking his own winning tile or player B threw the winning tile
to player A.

If player A has the less than the Doubles Limit showing in his exposed tiles, and player B discards a Dragon
Tile, Prevailing Wind Tile, or Players Game Wind that causes player A Pong or Kong and it brings player A to the
Doubles Limit, then player B would pay for all the other players if player A won by picking his own winning tile
or player B threw the winning tile to player A. This rule also applies if player A were to win the game with the
discarded tile that was used in a PONG to win the game and bring player A to the Doubles Limit.

Player A has 4 doubles on the exposed tiles which is one less than the
Double Limit of 5. Therefore any Dragon Tile, Prevailing Wind tile, or Players Wind tile is a pay all discard.

Full Color Scenario
If player A has 3 or 4 sets of Chow's, Pong's, or Kong's that are all in the same suit in the exposed tiles,
and player B throws a tile of that same suit that causes that player to win the game, then player B will pay for all
the other players.

Player A has 3 sets of the same suit on the exposed tiles,
therefore any Bamboo Suit tile becomes a pay all discard.

End of Game Scenario (Fresh Discard Scenario)
When there is less than 7 tiles to play in the game, any player that discards a tile that is not contained in the discarded
tiles which causes another player to win the game, the player who discarded the "fresh" tile will pay for all. The number
of tiles that this rule applies to can be set in the options menu.

In the case where multiple players encounter the pay all scenario, the player that last encountered it would be the
one who would pay for all.

The help menu will tell you all the discard tiles that could possibly cause a pay all situation at any point in the game.

Rule Variations
This is a list of known rule variations in Singapore. I am sure there are many more.

Pay all End of Game - Some games play that the pay all situation does not occur until after 4 tiles are remaining
This is selectable under the Options menu.

Pay all for Kong at the End of Game - Some games play that any fresh tile that causes a KONG at the end of
the game (usually fewer than 7 tiles remaining) is pay all for the Kong for the person who threw the tile. This
computer game does not support this rule.

Robbing the Kong for Concealed Kong on 13 wonders - If a player invokes a concealed Kong and another
played needs that tile to GAME for 13 wonders that tile is transferred to him from the KONG and he wins
the game with 13 wonders. This rule is not supported by this game.

Extra double for concealed game - Some games play that when a player games with no exposed tiles
showing (excluding animals and flowers) and he picks the winning tile himself, he gets an extra double.
This rule is not supported by this game.

Extra points for self draw winning - Some games play when a player wins a game by picking the winning tile
himself, extra points are received from each player. This rule is not supported by this game.

Winning with Dragon or Wind Set - Some games play that once a PONG and or KONG of the Dragon or
Wind set is obtained by a player he automatically wins the game without having to obtain Mahjong.

 

Rules of Mah-jongg for 2 players or 3 players.

HOW TO PLAY AMERICAN-STYLE MAH-JONGG WITH ONLY 2 OR 3 PLAYERS
American style 3 players -- Build 4 walls. Deal 13 tiles to each player (14 to the dealer) as normal. Just skip the empty seat (nobody is West, for example) -- do not deal tiles to the empty seat. Skip the Charleston, just go straight to the dealer's first discard.

American style 2 players -- Same. Sit opposite each other. Build 4 walls. Dealer has 14 tiles, opposite player has 13 tiles (as usual). No Charleston. No dummy seats.

"THE TURTLE"

"The Turtle," or "Shanghai"

PAIHINMIN

You can read the rules for Sap Tim Pun (Ten And A Half), a game very much like Blackjack or Twenty-One which can be played with either mah-jongg tiles or playing cards, at http://www.mahjongmuseum.com/saptimpn.htm.

 

2P or 3P RULES FOR CHINESE CLASSICAL OR MOST OTHER ASIAN FORMS OF MAH-JONGG

Asian styles for 3 players (you can use these rules for Chinese, Japanese, Filipino, Taiwanese, HK, etc.) -- Build 4 walls. Deal 13 tiles to each player (14 to the dealer) as normal. Just skip the empty seat (nobody is North) -- do not deal tiles to the empty seat (exception: Taiwanese players deal a dummy hand to the empty seat; it is never used). Player sitting to right of empty seat may chow from opposite player. Some people prefer to leave out the North tiles and the #4 flowers and all the Bams, and build only 3 walls (and play only 3 rounds, omitting the North round). You can also click here to jump to http://koreanmahjong.ce.ro/ where the Korean 3-player rules are described. You may use any 3-player rules that the three of you agree to use;


Chinese style 2 players -- Build 4 walls. Dealer has 14 tiles, opposite player has 13 tiles (as usual). No chow exposures allowed. Leave the flowers out if you normally use flowers.

Western style mah-jongg (including Wright-Patterson) -- omit the Charleston. Disallow chow exposures if playing 2P. If you use jokers and flowers, omit them.


JAPANESE "REACH" MAH-JONGG FOR 3 PLAYERS
Remove the Craks, except the 1s, 5s, and 9s. The Craks and Norths act like flowers. There is no North player (deal only to the other three). Deal always passes to the winner. It's always the East round. Scoring is in Points, not Fan (for each Fan, count 1 point). Each flower is 1 point.