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Gaming Curriculum detail: |
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A. Grade 1-21. Merkmal (card)Junior, visual memory, remembering which one is not there 2. HochstVerdachtig (board game)Junior, physics laws, hunt for thief 3. Simon (board game)Visual memory of a sequence of 4 colours with corresponding sound 4. Commercial educational software (30+ CDs)Numbers, French, English, Logic B. Grade 31. Nor yes nor no (oral)Language control 2. Hidden animal, job, country, celebrity (oral)Informational value of questions, elimination guessing techniques 3. jeu de 7 familles oiseaux (card)Memory, interaction 4. jeu de 7 familles champignons (card)Memory, interaction 5. jeu de 7 familles Tintin (card)Memory, interaction 6. jeu de 7 familles bonne nuit les petits (card)Memory, interaction 7. jeu de 7 familles walt disney (card)Memory, interaction 8. Dominos (board game)Shape analogy, geometry 9. Ludo (board game)Junior, balance first-last elements of project 10. French literature (300+ books)Les Plus Beaux Contes, 4 histoires de Lutins, L'imagerie de, Benjamin... 11. Commercial educational software (50+ CDs)Numbers, French, English, Logic 12. Mastermind (CD)Colours, hypothesis-test process C. Grade 4-51. 5 dice (board game)Mathematics, probability, calculation 2. Marmousets (card)Memory, interaction 3. Andy capp (card)Memory, interaction 4. Chinese checkers (board game)Tactics, balance first-last elements of project 5. Uno (card)Tactics, speed, interaction 6. Whist (card)Risk assessment in variable environment, mathematical probability 7. Poker (card)(no real money played) 8. Scotland Yard (board game)Surrounding tactics, team spirit
9.
Sherlock holmes (card)
Guessing, interaction 10. Clue (board game)Elimination guessing techniques 11. Monopoly (board game)Money management, risk assessment, negotiation, alliance against the leader, social interaction 12. Uno Rummy Fun (board game)Memory, matching, sequence 13. L'Autoroute (board game)(Driving license, streets, family oriented) 14. Battlecar (board game)Basic physics, space geometry perception, resource management
15.
Kuhhandel (card)
Bluff, memory, psychology 16. Checkers-draught (board game)Planning, calculation, combinatory 17. Boggle (board game)Letters, Words, Combination 18. Commercial educational software (30+ CDs)Numbers, French, English, Logic 19. Automaton (video board game)Spatial geometry, Strategy
D. Grade 6-81. Mahjong (board game)Shape analogy, Chinese symbols, introduction to probability 2. Commercial educational software (20+ CDs)Numbers, French, English, Logic 3. Ascension wood (board game)Strategy, resource management, psychology, 3D space geometry 4. Tarot (card)Memory, psychology, priority assessment, calculation
5.
Bohnanza (card)
Resource management, calculation, tactics 6. Gnadenlos (card)Resource management, tactics, debt management 7. Carcassonne (board game)(Carcassonne Extension 1 and 2) Space geometry perception, memory, psychology, probability 8. Adel Verplichtet (card)Guessing, tactics, bluff, strategy 9. Backgammon (board game)(big + magnetic) Risk assessment, probability, balance first-last elements of project 10. Cry Havoc (board game)(Simple war game at the person level) Resource management, planning, diversion tactics 11. Magic The Gathering 7 decks (card)Deck building strategy, combination, tactics, memory, calculation, numbers, risk level of micro-decisions 12. Drunter und Drüber (board game)a) ContentDigging and building roads in the city, German humorous game, municipality votesb) StructureTactics, voting systems, planning, calculation, combinatory, strategy c) ToolsBoard, public toilet, church tiles, tokens 13. Méditerranée (board game)a) ContentGenoa, Venezia, Istanbul and Barcelona struggling for trade supremacy in the Mediterranean Seab) StructureTactics, intensive / extensive development dilemma, Waging war or trading dilemma, history, planning, psychology, calculation, combinatory, strategy c) ToolsBoard, 4 colours, boats, multicoloured good tokens, sailors 14. Chess (board game)(big + normal magnetic + small magnetic) a) ContentClassical chess, once mastered then Version "Tempête sur l'échiquier" more chaoticb) StructureProspective, killer game, planning, psychology, calculation, combinatory, strategy, sacrificing a piece, intuition (blitz version), converting desperate into neutral outcome (pat seeking) c) ToolsBoard, black against white 15. XiangQi-Chinese chess (board game)a) ContentChess with a river in the middle separating sidesb) StructureProspective, bombard jump attack, planning, calculation, combinatory c) ToolsBoard, pieces 16. Shogi-Japanese chess (board game)a) ContentChess where captured pieces can be dropped on the board and pieces can be promotedb) StructureProspective, planning, calculation, combinatory, parachutist converted prisoners, gold general, silver general, defence control grid-locking home territory c) ToolsBoard, Japanese pieces mono-coloured 17. Go-moku (board game)(big + magnetic) a) ContentScoring points for placing tokens in order to surround zones, Japanese valuesb) StructureDeep intuitive strategy, fine-tuning tactical adjustments, planning, combinatory, geometry, indirect surrounding wrapping attack c) ToolsBoard, black and white tokens 18. Scrabble (board game)a) ContentScoring points for placing words in better spotsb) StructureVocabulary, lexicon, likelihood of appearance of letter, combination c) ToolsBoard, letter tokens 19. La Vallée des Mammouths (board game)a) ContentPrehistoric tribe surviving in the wild, agriculture, hunting, discovering fireb) StructurePopulation management, strategy, tactics, risk assessment, bluff c) ToolsBoard, men, women, wheat tokens, cards 20. Médina (board game)a) ContentArabic city "kazbah" bazaar, building new shops b) StructureSpace management, race for space, calculation, extensive / intensive development strategy dilemma c) ToolsBoard, building card boxes, currency, cards 21. Une Vie de Chien (board game)a) ContentDogs, bones, pursuits, restaurant food, dog catchers, dog fight b) StructureTactics, combination, priority management, negotiation c) Toolsboard game, tokens, cards, dog figurines 22. Supergang (board game to build)a) ContentVamps, Killers, Smugglers, streets, pursuits, hold-up, gang fight b) StructureTactics, combination, priority management, negotiation, combination, money management, team management, dexterity c) Toolsboard game, tokens, cards, gangster figurines, dart gun 23. Patrician 2 (CD)a) ContentNorth European history, trade, politics b) StructureStrategy, trade management c) ToolsCD, written documents, books 24. Dungeon keeper 2 (CD)a) ContentFantasy creatures, digging underground, setting traps and maze, mining, spells b) StructureSculpture theory, architecture, strategy, territory defence, choose when to retreat, resource management, unit management c) ToolsCD, written documents, books 25. Civilization 3 (CD)a) ContentCivilizations, empire building, technology discoveries, science, trade, military, politics, diplomacy b) StructureStrategy, resource management, city management, alliance c) ToolsCD, written documents, books 26. Heroes of Might and Magic (CD)a) ContentHeroic fantasy, war, defence, flagging mines, hit and run, military. building castle b) StructureStrategy, resource management, balance between extensive exploration and intensive production, alliance, Mental arithmetic, Memory, Sequencing, Path finding c) ToolsCD, written documents, books 27. Capitalism 2 (CD)a) ContentBusiness, management, enterprise, production, stock market, money making, deficit b) StructureStrategy, trade, resource management, budget management, business plan c) ToolsCD, written documents, draft paper 28. Crusader Kings (CD)a) ContentEuropean counties, vassals, kings try to keep their dynasty going through the ages of crusade b) StructureMedieval economy, heraldry, countries, borders c) ToolsVideogame in network 29. Hex (board game)a) ContentMaking a connection between 2 opposite sides of the board b) StructureCombinatory, visualization, strategy c) ToolsLozenge shape hexagonal grid, white and black tokens 30. Wall world map (poster)a) ContentGeography, mountains, seas, continents, tectonics, Pangaea, world capitals, countries, borders b) StructureMemory, map making, pinpointing locations while listening to the news c) ToolsPoster, written documents, books, internet E. Grade 9-121. France Vineyard Map (poster)a) ContentKnowledge of French wines b) StructureMemory c) ToolsMural wall map, questions 2. Découvre l'origine des vins (card)a) ContentKnowledge of French wines b) StructureMemory, matching c) Tools3 parts of the bottle photos 3. Bridge (card+CD)a) ContentFulfill contracts after auction phase b) StructureMemory, sequence cold calculation, coded communication in the auction phase, Abstraction, Mental arithmetic, Logic, Strategy, Sequencing c) Tools52 cards classical game 4. Jeu de la main Palmistry (card)a) ContentPalmistry, hands type, life concepts b) StructurePersonal interaction, psychology, fortune telling, Psychology, Memory c) ToolsColoured cards of hands 5. Tarot de Marseille (card)a) ContentLife concepts, astrology b) StructurePersonal interaction, psychology, fortune telling, Psychology, Memory c) ToolsFrench classical 78 cards game 6. Condottiere (board game)a) ContentItalian mercenaries, world history b) StructureStrategy, tactics, enemy force assessment, Psychology, Mental arithmetic, Memory c) Toolsboard game with cards 7. Tikal (board game)a) ContentAmazonian jungle covered "Inca" temples to explore b) StructureStrategy, tactics, calculation, optimization, combination, risk taking, Path finding, Mental arithmetic, Memory, Sequencing c) Toolsboard game with tokens 8. Die neuen Entdecker (board game)a) ContentScouting, exploring islands in search of the biggest to colonize b) StructureGerman, strategy, tactics, management, investment risk, Probability, Mental arithmetic, Memory c) Toolsboard game with tokens 9. Guerre et Frontière (board game)a) ContentMedieval-fantasy creatures wargaming b) StructureStrategy, tactics, combination, enemy force assessment, territory, Mental arithmetic, Memory c) Toolsboard game focused on borders 10. Kings and Things (board game)a) ContentMedieval-fantasy creatures wargaming b) StructureStrategy, tactics, diversity, bluff, enemy force assessment, Abstraction, distortion, Imagination, Mental arithmetic, Memory, Lateral Thinking c) Toolsboard game with numerous creature tokens 11. Java (board game)a) ContentPlacing tokens in the biggest-highest villages in Java island, world history b) StructureDeep strategy, tactics, heavy combination, optimization, balance its own development against opponents development, 3D mind scope, Abstraction, Path finding, Psychology, Mental arithmetic, Memory, Logic, Visualization, Sequencing, Patterning, Spatial Awareness c) Toolsboard game with tokens 12. Euphrat and Tigris (board game)a) ContentIn Irak 3000 years ago, kings and priests compete for best locations b) StructureGerman, deep strategy, tactics, combination, origin of mankind, Abstraction, Path finding, Mental arithmetic, Memory, Logic, Visualization c) ToolsGo-like board game with tokens 13. Civilization basic and Advanced (FR) (board game)a) ContentEarly civilization history b) StructureTactics, heavy calculation, interaction, psychology, trade, history of inventions, population management, Abstraction, Mental arithmetic, Memory, Logic, Strategy c) Toolsboard game with cards, tables, many tokens, dice, charts 14. Puerto Rico (board game)a) ContentSettlers harvesting crops and managing goods b) StructureCombination, trade, management, Abstraction, Sequencing, Mental arithmetic, Memory, Logic, Strategy, Sequencing, Visualization, Psychology c) Toolsboard game with cards, tables, tokens, dice, charts 15. Age de la Renaissance (board game)a) ContentEuropean traders competing for locations and goods, world history, science history b) StructureCalculation, interaction, trade, borders, Abstraction, Mental arithmetic, Memory, Logic, Strategy, Visualization, Psychology c) Toolsboard game with cards, tables, tokens, dice, charts 16. Die Fursten von Florenz (board game)a) ContentWorld wide known Florence's artists attracted by Laurent le Magnifique (Médicis family) and rich nobles b) StructureGerman, Influence, investment, management, Abstraction, Mental arithmetic, Memory, Logic, Strategy, Visualization, Psychology c) Toolsboard game with cards, tables, tokens, dice, charts 17. Krone von Alba (board game)a) ContentGerman kingdom intrigue to become king, reputation, public deeds b) StructureGerman, alliance, Abstraction, Person skill, Mental arithmetic, Memory, Logic, Strategy, Visualization, Psychology c) Toolsboard game with cards, tables, tokens, dice, charts 18. Respublica2 (board game to build)a) ContentRoman republic, senator teams competing in the senate, team management, popularity, intrigue, corruption, Pontifex Maximus, Caesar, have to work together else the Roman empire will collapse
b)
Structure
Team work, calculation, numbers, election process, Latin language, alliance, politics, negotiation, combination, Abstraction, Person skill, Mental arithmetic, Memory, Logic, Strategy, Visualization, Psychology c) Toolsboard game with cards, tables, tokens, dice, Roman empire map to gather 19. Blackbeard2 (board game to build)a) ContentCaribbean buccaneers seafaring, pirate life with ups and downs, ship management, when to retire, loot cargo from merchant ships, search good deals, escape king's corsairs, one eye famous pirate
b)
Structure
Managing in a chaotic environment, random events, survival, guessing when to retire, numbers, negotiation, tactics, alliance, combination; Abstraction, Imagination, Critical thinking, Mental arithmetic, Memory, Logic, Strategy, Visualization, Spatial Awareness c) Toolsboard game with cards, tables, many tokens, dice, markers 20. Excalibur2 (board game to build)a) ContentKing's Arthur knights of the round table legend, medieval history, domain management, popularity, territory value assessment, maze move optimization, strategy, tactics, invest in own domains or conquer new ones
b)
Structure
Economics, money management, extensive or intensive strategy, blocking paths, alliance, combination, negotiation, Mental arithmetic, Memory, Logic, Visualization c) Toolsboard game with cards, tables, many tokens, dice, markers 21. Dungeon and Dragons (roleplaying game)a) ContentMedieval fantasy, traps, dragons, trolls, pixies, faeries, goblins, undead, Pegasus, minotaur, medusa, angels, wizards, thieves, warriors, priests, legends, magic items, spells, princess rescue, Egyptology, gothic vampire hunt, fishing, rabbit hunt, time travel, underwater adventures, seafaring, flying, invisibility, telekinesis, enigma, puzzles, riddles b) StructureSimulation of situations and contexts, experience emotion within a shielded frame, strengthen the mind, "what if" scenarios, negotiation, partnership, alliance, psychology, team work, bullying, victim management, trauma, enigma solving, history, geography, astronomy, physics, chemistry, ballistics, trading, backup plans, etiquette, heraldic, diplomacy, free speech, poetry, strong minds, Abstraction, distortion, Generalization, Imagination, Critical thinking, Mental arithmetic, Memory, Logic, Strategy, VisualizationAudio, Sequencing, Patterning, Spatial Awareness, Reasoning, Lateral Thinking, Categorization, Differences, Letters c) Tools (books)Electronic and paper-based adventure modules and rule books. |
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