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Gaming Curriculum detail:

A.           Grade 1-2

1.              Merkmal (card)

Junior, visual memory, remembering which one is not there

2.              HochstVerdachtig (board game)

Junior, physics laws, hunt for thief

3.              Simon (board game)

Visual memory of a sequence of 4 colours with corresponding sound

4.        Commercial educational software (30+ CDs)

Numbers, French, English, Logic

B.           Grade 3

1.              Nor yes nor no (oral)

Language control

2.              Hidden animal, job, country, celebrity (oral)

Informational value of questions, elimination guessing techniques

3.              jeu de 7 familles oiseaux (card)

Memory, interaction

4.              jeu de 7 familles champignons (card)

Memory, interaction

5.              jeu de 7 familles Tintin (card)

Memory, interaction

6.              jeu de 7 familles bonne nuit les petits (card)

Memory, interaction

7.              jeu de 7 familles walt disney (card)

Memory, interaction

8.              Dominos (board game)

Shape analogy, geometry

9.              Ludo (board game)

Junior, balance first-last elements of project

10.        French literature (300+ books)

Les Plus Beaux Contes, 4 histoires de Lutins, L'imagerie de, Benjamin...

11.        Commercial educational software (50+ CDs)

Numbers, French, English, Logic

12.        Mastermind (CD)

Colours, hypothesis-test process

C.           Grade 4-5

1.              5 dice (board game)

Mathematics, probability, calculation

2.              Marmousets (card)

Memory, interaction

3.              Andy capp (card)

Memory, interaction

4.              Chinese checkers (board game)

Tactics, balance first-last elements of project

5.              Uno (card)

Tactics, speed, interaction

6.              Whist (card)

Risk assessment in variable environment, mathematical probability

7.              Poker (card)

(no real money played)
Management of shown emotion, psychology, odd assessment
"I hold a square of aces, but nobody should guess it"

8.              Scotland Yard (board game)

Surrounding tactics, team spirit

9.              Sherlock holmes (card)

Guessing, interaction

10.        Clue (board game)

Elimination guessing techniques

11.        Monopoly (board game)

Money management, risk assessment, negotiation, alliance against the leader, social interaction

12.        Uno Rummy Fun (board game)

Memory, matching, sequence

13.        L'Autoroute (board game)

(Driving license, streets, family oriented)
Tactics, goals priority management, risk assessment, negotiation, alliance against the leader, social interaction

14.        Battlecar (board game)

Basic physics, space geometry perception, resource management

15.         Kuhhandel (card)

Bluff, memory, psychology

16.         Checkers-draught (board game)

Planning, calculation, combinatory

17.        Boggle (board game)

Letters, Words, Combination

18.        Commercial educational software (30+ CDs)

Numbers, French, English, Logic

19.        Automaton (video board game)

Spatial geometry, Strategy

 

D.           Grade 6-8

1.        Mahjong (board game)

Shape analogy, Chinese symbols, introduction to probability

2.        Commercial educational software (20+ CDs)

Numbers, French, English, Logic

3.        Ascension wood (board game)

Strategy, resource management, psychology, 3D space geometry

4.         Tarot (card)

Memory, psychology, priority assessment, calculation

5.          Bohnanza (card)

Resource management, calculation, tactics

6.          Gnadenlos (card)

Resource management, tactics, debt management

7.          Carcassonne (board game)

(Carcassonne Extension 1 and 2)

Space geometry perception, memory, psychology, probability

8.              Adel Verplichtet (card)

Guessing, tactics, bluff, strategy

9.              Backgammon (board game)

(big + magnetic)

Risk assessment, probability, balance first-last elements of project

10.        Cry Havoc (board game)

(Simple war game at the person level)

Resource management, planning, diversion tactics

11.        Magic The Gathering 7 decks (card)

Deck building strategy, combination, tactics, memory, calculation, numbers, risk level of micro-decisions

12.        Drunter und Drüber (board game)

a)               Content

Digging and building roads in the city, German humorous game, municipality votes

b)               Structure

Tactics, voting systems, planning, calculation, combinatory, strategy

c)               Tools

Board, public toilet, church tiles, tokens

13.        Méditerranée (board game)

a)               Content

Genoa, Venezia, Istanbul and Barcelona struggling for trade supremacy in the Mediterranean Sea

b)               Structure

Tactics, intensive / extensive development dilemma, Waging war or trading dilemma, history, planning, psychology, calculation, combinatory, strategy

c)               Tools

Board, 4 colours, boats, multicoloured good tokens, sailors

14.        Chess (board game)

(big + normal magnetic + small magnetic)

a)               Content

Classical chess, once mastered then Version "Tempête sur l'échiquier" more chaotic

b)               Structure

Prospective, killer game, planning, psychology, calculation, combinatory, strategy, sacrificing a piece, intuition (blitz version), converting desperate into neutral outcome (pat seeking)

c)               Tools

Board, black against white

15.        XiangQi-Chinese chess (board game)

a)               Content

Chess with a river in the middle separating sides

b)               Structure

Prospective, bombard jump attack, planning, calculation, combinatory

c)               Tools

Board, pieces

16.        Shogi-Japanese chess (board game)

a)               Content

Chess where captured pieces can be dropped on the board and pieces can be promoted

b)               Structure

Prospective, planning, calculation, combinatory, parachutist converted prisoners, gold general, silver general, defence control grid-locking home territory

c)               Tools

Board, Japanese pieces mono-coloured

17.        Go-moku (board game)

(big + magnetic)

a)               Content

Scoring points for placing tokens in order to surround zones, Japanese values

b)               Structure

Deep intuitive strategy, fine-tuning tactical adjustments, planning, combinatory, geometry, indirect surrounding wrapping attack

c)               Tools

Board, black and white tokens

18.        Scrabble (board game)

a)               Content

Scoring points for placing words in better spots

b)               Structure

Vocabulary, lexicon, likelihood of appearance of letter, combination

c)               Tools

Board, letter tokens

19.        La Vallée des Mammouths (board game)

a)               Content

Prehistoric tribe surviving in the wild, agriculture, hunting, discovering fire

b)               Structure

Population management, strategy, tactics, risk assessment, bluff

c)               Tools

Board, men, women, wheat tokens, cards

20.        Médina (board game)

a)               Content

Arabic city "kazbah" bazaar, building new shops

b)               Structure

Space management, race for space, calculation, extensive / intensive development strategy dilemma

c)               Tools

Board, building card boxes, currency, cards

21.        Une Vie de Chien (board game)

a)               Content

Dogs, bones, pursuits, restaurant food, dog catchers, dog fight

b)              Structure

Tactics, combination, priority management, negotiation

c)               Tools

board game, tokens, cards, dog figurines

22.        Supergang (board game to build)

a)               Content

Vamps, Killers, Smugglers, streets, pursuits, hold-up, gang fight

b)              Structure

Tactics, combination, priority management, negotiation, combination, money management, team management, dexterity

c)               Tools

board game, tokens, cards, gangster figurines, dart gun

23.        Patrician 2 (CD)

a)               Content

North European history, trade, politics

b)              Structure

Strategy, trade management

c)               Tools

CD, written documents, books

24.        Dungeon keeper 2 (CD)

a)               Content

Fantasy creatures, digging underground, setting traps and maze, mining, spells

b)              Structure

Sculpture theory, architecture, strategy, territory defence, choose when to retreat, resource management, unit management

c)               Tools

CD, written documents, books

25.        Civilization 3 (CD)

a)               Content

Civilizations, empire building, technology discoveries, science, trade, military, politics, diplomacy

b)              Structure

Strategy, resource management, city management, alliance

c)               Tools

CD, written documents, books

26.        Heroes of Might and Magic (CD)

a)               Content

Heroic fantasy, war, defence, flagging mines, hit and run, military. building castle

b)              Structure

Strategy, resource management, balance between extensive exploration and intensive production, alliance, Mental arithmetic, Memory, Sequencing, Path finding

c)               Tools

CD, written documents, books

27.        Capitalism 2 (CD)

a)               Content

Business, management, enterprise, production, stock market, money making, deficit

b)              Structure

Strategy, trade, resource management, budget management, business plan

c)               Tools

CD, written documents, draft paper

28.        Crusader Kings (CD)

a)               Content

European counties, vassals, kings try to keep their dynasty going through the ages of crusade

b)              Structure

Medieval economy, heraldry, countries, borders

c)               Tools

Videogame in network

29.        Hex (board game)

a)               Content

Making a connection between 2 opposite sides of the board

b)              Structure

Combinatory, visualization, strategy

c)               Tools

Lozenge shape hexagonal grid, white and black tokens

30.        Wall world map (poster)

a)               Content

Geography, mountains, seas, continents, tectonics, Pangaea, world capitals, countries, borders

b)              Structure

Memory, map making, pinpointing locations while listening to the news

c)               Tools

Poster, written documents, books, internet

E.           Grade 9-12

1.              France Vineyard Map (poster)

a)               Content

Knowledge of French wines

b)              Structure

Memory

c)               Tools

Mural wall map, questions

2.              Découvre l'origine des vins (card)

a)               Content

Knowledge of French wines

b)              Structure

Memory, matching

c)               Tools

3 parts of the bottle photos

3.              Bridge (card+CD)

a)               Content

Fulfill contracts after auction phase

b)              Structure

Memory, sequence cold calculation, coded communication in the auction phase, Abstraction, Mental arithmetic, Logic, Strategy, Sequencing

c)               Tools

52 cards classical game

4.              Jeu de la main Palmistry (card)

a)               Content

Palmistry, hands type, life concepts

b)              Structure

Personal interaction, psychology, fortune telling, Psychology, Memory

c)               Tools

Coloured cards of hands

5.              Tarot de Marseille (card)

a)               Content

Life concepts, astrology

b)              Structure

Personal interaction, psychology, fortune telling, Psychology, Memory

c)               Tools

French classical 78 cards game

6.              Condottiere (board game)

a)               Content

Italian mercenaries, world history

b)              Structure

Strategy, tactics, enemy force assessment, Psychology, Mental arithmetic, Memory

c)               Tools

board game with cards

7.              Tikal (board game)

a)               Content

Amazonian jungle covered "Inca" temples to explore

b)              Structure

Strategy, tactics, calculation, optimization, combination, risk taking, Path finding, Mental arithmetic, Memory, Sequencing

c)               Tools

board game with tokens

8.              Die neuen Entdecker (board game)

a)               Content

Scouting, exploring islands in search of the biggest to colonize

b)              Structure

German, strategy, tactics, management, investment risk, Probability, Mental arithmetic, Memory

c)               Tools

board game with tokens

9.              Guerre et Frontière (board game)

a)               Content

Medieval-fantasy creatures wargaming

b)              Structure

Strategy, tactics, combination, enemy force assessment, territory, Mental arithmetic, Memory

c)               Tools

board game focused on borders

10.        Kings and Things (board game)

a)               Content

Medieval-fantasy creatures wargaming

b)              Structure

Strategy, tactics, diversity, bluff, enemy force assessment, Abstraction, distortion, Imagination, Mental arithmetic, Memory, Lateral Thinking

c)               Tools

board game with numerous creature tokens

11.        Java (board game)

a)               Content

Placing tokens in the biggest-highest villages in Java island, world history

b)              Structure

Deep strategy, tactics, heavy combination, optimization, balance its own development against opponents development, 3D mind scope, Abstraction, Path finding, Psychology, Mental arithmetic, Memory, Logic, Visualization, Sequencing, Patterning, Spatial Awareness

c)               Tools

board game with tokens

12.        Euphrat and Tigris (board game)

a)               Content

In Irak 3000 years ago, kings and priests compete for best locations

b)              Structure

German, deep strategy, tactics, combination, origin of mankind, Abstraction, Path finding, Mental arithmetic, Memory, Logic, Visualization

c)               Tools

Go-like board game with tokens

13.        Civilization basic and Advanced (FR) (board game)

a)               Content

Early civilization history

b)              Structure

Tactics, heavy calculation, interaction, psychology, trade, history of inventions, population management, Abstraction, Mental arithmetic, Memory, Logic, Strategy

c)               Tools

board game with cards, tables, many tokens, dice, charts

14.        Puerto Rico (board game)

a)               Content

Settlers harvesting crops and managing goods

b)              Structure

Combination, trade, management, Abstraction, Sequencing, Mental arithmetic, Memory, Logic, Strategy, Sequencing, Visualization, Psychology

c)               Tools

board game with cards, tables, tokens, dice, charts

15.        Age de la Renaissance (board game)

a)               Content

European traders competing for locations and goods, world history, science history

b)              Structure

Calculation, interaction, trade, borders, Abstraction, Mental arithmetic, Memory, Logic, Strategy, Visualization, Psychology

c)               Tools

board game with cards, tables, tokens, dice, charts

16.        Die Fursten von Florenz (board game)

a)               Content

World wide known Florence's artists attracted by Laurent le Magnifique (Médicis family) and rich nobles

b)              Structure

German, Influence, investment, management, Abstraction, Mental arithmetic, Memory, Logic, Strategy, Visualization, Psychology

c)               Tools

board game with cards, tables, tokens, dice, charts

17.        Krone von Alba (board game)

a)               Content

German kingdom intrigue to become king, reputation, public deeds

b)              Structure

German, alliance, Abstraction, Person skill, Mental arithmetic, Memory, Logic, Strategy, Visualization, Psychology

c)               Tools

board game with cards, tables, tokens, dice, charts

18.        Respublica2 (board game to build)

a)               Content

Roman republic, senator teams competing in the senate, team management, popularity, intrigue, corruption, Pontifex Maximus, Caesar, have to work together else the Roman empire will collapse

b)              Structure

Team work, calculation, numbers, election process, Latin language, alliance, politics, negotiation, combination, Abstraction, Person skill, Mental arithmetic, Memory, Logic, Strategy, Visualization, Psychology

c)               Tools

board game with cards, tables, tokens, dice, Roman empire map to gather

19.        Blackbeard2 (board game to build)

a)               Content

Caribbean buccaneers seafaring, pirate life with ups and downs, ship management, when to retire, loot cargo from merchant ships, search good deals, escape king's corsairs, one eye famous pirate

b)              Structure

Managing in a chaotic environment, random events, survival, guessing when to retire, numbers, negotiation, tactics, alliance, combination; Abstraction, Imagination, Critical thinking, Mental arithmetic, Memory, Logic, Strategy, Visualization, Spatial Awareness

c)               Tools

board game with cards, tables, many tokens, dice, markers

20.        Excalibur2 (board game to build)

a)               Content

King's Arthur knights of the round table legend, medieval history, domain management, popularity, territory value assessment, maze move optimization, strategy, tactics, invest in own domains or conquer new ones

b)              Structure

Economics, money management, extensive or intensive strategy, blocking paths, alliance, combination, negotiation, Mental arithmetic, Memory, Logic, Visualization

c)               Tools

board game with cards, tables, many tokens, dice, markers

21.        Dungeon and Dragons (roleplaying game)

a)               Content

Medieval fantasy, traps, dragons, trolls, pixies, faeries, goblins, undead, Pegasus, minotaur, medusa, angels, wizards, thieves, warriors, priests, legends, magic items, spells, princess rescue, Egyptology, gothic vampire hunt, fishing, rabbit hunt, time travel, underwater adventures, seafaring, flying, invisibility, telekinesis, enigma, puzzles, riddles

b)              Structure

Simulation of situations and contexts, experience emotion within a shielded frame, strengthen the mind, "what if" scenarios, negotiation, partnership, alliance, psychology, team work, bullying, victim management, trauma, enigma solving, history, geography, astronomy, physics, chemistry, ballistics, trading, backup plans, etiquette, heraldic, diplomacy, free speech, poetry, strong minds, Abstraction, distortion, Generalization, Imagination, Critical thinking, Mental arithmetic, Memory, Logic, Strategy, VisualizationAudio, Sequencing, Patterning, Spatial Awareness, Reasoning, Lateral Thinking, Categorization, Differences, Letters
Ideal for French immersion

c)               Tools (books)

Electronic and paper-based adventure modules and rule books.

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